I found this piecemeal approach to progression rather effective. But to avoid overwhelming you with mechanics, techniques, and the like, the game patiently teaches you throughout its duration. The game actively wants you to succeed and grants you quite a few tools to do just that. Why Should I Care?įirst and foremost, Boomerang X is a hard game, but it’s not needlessly punishing. The intrepid explorer is then tasked with adventuring deeper into the island to discover whatever dark secrets lie within. Shortly after arriving, the traveler discovers a boomerang in the shape of an “X,” hence the game’s title. What Is It?īoomerang X is a first-person action game that sees a traveler stranded on a mysterious island filled with all sorts of hazards - environmental and otherwise. Victory, defeat, it doesn’t matter what the outcome is it’s a win/win situation, and that alone tells me that Boomerang X is doing something very right. In the case I finally win, I’ll feel pretty good about the feats I pulled off, but even if I lose, I can at least take solace in the fact that I get to spend just a little more time with the game. No matter how many times my shadowy foes best me, it’s hard to resist the temptation to go another round with the game’s high-flying, hard-as-nails combat. You won’t have any problems during combat sections.Like the throwable object itself, I just keep coming back to Boomerang X. Thankfully, these sections are few and far between. You need to take into account that you also throw your boomerang around stupidly quickly, so some of these sections feel more like a blind fly hitting a wall until finding a hole to go through. Your boomerang “grappling” mechanic, for instance, propels you toward your weapon like a rocket, barely giving you time to properly aim and time your button press. No, the gameplay isn’t bad, but the game is insanely fast-paced at times, and things might get a bit confusing in some specific platforming sections. It does take a while to get used to all of Boomerang X‘s mechanics, however. You can easily play a game of “the floor is lava” if you so choose. Every single arena you’re thrown into is large enough to allow you to jump around and use your powers like a ninja flea, allowing for a lot of experimentation. You’re essentially using your boomerang as a grappling hook, as well as slowing down time while aiming, creating a one-use shotgun-esque spreadshot after killing more than one enemy with one throw, and so on. The game showers you with different abilities to use in conjunction with your boomerang, such as being able to propel yourself towards it after launching it. Yes, you only use one weapon throughout the entire game, but that’s not an issue at all. Not everyone in Boomerang X needs to be killed. With that being said, it’s not exactly easy to ignore the other enemies coming your way, so you’ll basically end up killing everyone in sight with your shuriken boomerang regardless. There are a handful of them that will shine in yellow, and these are the ones you should focus your efforts on. The thing about these sections is that you’re not necessarily forced to kill all enemies onscreen. The core gameplay loop revolves around going down a corridor, obtaining a brand new powerup, beating a platforming session with said new powerup (on occasion), then reaching an open arena where you’ll be tasked with beating a certain number of enemy waves with a very limited, but upgradeable, health bar. This is a game with very little puzzle-solving or branching paths, as you’ll mostly follow down a linear path until the credits ensue. There is not a lot of setup in here: you wake up, collect your main weapon, the aforementioned boomerang (even though it looks and acts more like a shuriken), and begin to explore this portal-filled land you’re in, mowing down waves enemies and occasionally talking to friendly NPCs along the way. In Boomerang X, you play as a castaway stranded on a mysterious island. If it doesn’t, you should still kill it just because.
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